Forgetful Insomnia (Unity)
About
Introduction
Start Scene - Video
After some tweaking of the character rigs in Unity I could place any Mixamo animation onto the character model given. I wanted a video as a teaser to introduce the game before you would play it to give the game the correct atmosphere for the player. Using the assets from Snaps Prototype and the fog from Aura 2 I created a scene that would be the base for the video. After placing in the characters given, adding in the animations from Mixamo controlled by the timeline I could try the Cinemachine Plugin. This took some trial and error before I was happy with the result. Due to time restraints I didn’t have time to learn how to create cutscenes in Unity, so I recorded the play footage from the scene and placed the video in HitFilm Express. After overlaying some music from the Music Bundle I bought and cuts for text information, the intro video was finished.
Main Scene - Game
This scene where I spent most of my time. My first big change was to improve look of the environment. Using the floor prefab, I added in a wall and randomized the rotation. Changing the pathfinding to not walk through walls was the biggest challenge I faced. After many days of trial and error I improved the pathfinding to check the rotation of neighbouring tiles and work out if it was facing a wall. Next came improving the atmosphere, I created a torch and a backpack in Blender to give to the player while reducing all lights so you can only see using the player moved lights. To increase variety, I added in a counter for randomly rotating tiles and enemy movement that used the path finding previously created. The final addition was the sound design, for me choosing the right music plays a huge part in aiding the atmosphere created by the environment and story. After searching through the music I owned I settled on a cheerful piece for the menu and a dark background for the main game. After some splicing of miscellaneous sounds and randomizing the start of the enemy sounds, to stop additive sounds, the sound design was at a level I could be happy with.
Second Scene - Puzzle
Out Scene - Video
Third Party Assets
- Animations from Mixamo
- Audio
- Door Texture
- First Person Controller (Plugin)
- Aura 2 (Plugin)
- Snaps Prototype (Plugin)