About

I am focused on enhancing human-computer interfaces and creating seamless user experiences through technology. With expertise in programming, 3D modeling, and effects, I helped developed and release the game "Duck Life 9," which received an 89% positive rating on Steam. My work at Wix Games has involved designing and implementing complex gameplay elements, AI, and UI using Unity (C#), demonstrating my commitment to developing intuitive and engaging applications.

In addition to my work in game development, I’ve contributed to software engineering projects at AIDA Intelligent Solutions and Nikon Metrology, where I created and maintained C# applications and enhanced X-ray software features. My industrial placement at OR3D allowed me to develop commercial 3D applications for VR and stereoscopic viewing, working with major clients in the automotive and engineering industries. I hold a BEng in Computer Science from York University and have continued to expand my skills through advanced courses in 3D animation and VFX. I am eager to bring my experience and creativity to new challenges in the tech world.


Technical Skills

3D
Blender, Unity, UE4, Maya (Animation), Phaser
Coding Languages
C#, Python, Visual Basic, C, C++, SQL, Typescript, HTML, CSS
2D
Photoshop, Audacity and Latex
Dev tools
Jira, Gitlab, Github, TeamCity, Upsource, Notion, Plastic SCM